LAS VEGAS - The exhibition game at the world's largest Electronic Entertainment Expo (E3) in 2010 brought a different mission for the perpetrators of the gaming industry. Therefore, the developers started to move to cloud computing game.
Some gaming companies hoping to use cloud computing for games that can save a significant change by letting gamers play with a quality high end, in almost any machine, anywhere and anytime.
If fully realized, game consoles this cloud-based computing can be a killer for the conventional game consoles. Look at OnLive company has announced it will release 23 popular games, including "Assassin's Creed II," "Batman: Arkham Asylum" and "Mass Effect 2," into an online subscription service.
"Today we take a first step toward a future where video games and more free content from the limitations of devices and locations, while displaying the ability to directly play the latest, most advanced games with the touch of a button," said founder and CEO Steve Perlman OnLive, such as quoted by CNN, Friday (18/6/210).
Cloud game using fast data compression for the user to save their game "in cloud" on a Web server - and then pull them down and play it using a regular web browser. This is the same concept such as store photos on sites like Flickr or music video on MySpace pages.
Users do not really have the files on any computer specific one, but can access them from anywhere. OnLive has partnerships with gaming companies like Electronic Arts, Ubisoft, and Warner Bros. Interactive.
OnLive not the only one that comes into the game business this cloud-based computing. Rival Gaikai announced this year has collected $ 10 million for a streaming service game that will let users sample games before buying them.